Al Maghrib (OD&D 1974) exploration campaign

Session 1 Treasure and Experience

Session 1
All aboard – 10xp each for rumors
Precious water – ( 9 fishmen 82xp / 8 ) 10 xp each minus Bashir
A sea voyage 5xp Sharif and Priest for morale 5xp Barlow herbal tea and pungent
A drift at sea (1 drowned man 24xp / 5 ) 4 xp each minus Bashir
Rat pack (10 capybara 21xp / 5 ) 4 xp each minus Bashir 25xp Dwarf (chest magic), 5xp Barlow (rat tracks)
Land Ho! 10xp each for organizing, cataloging, hunting, building

Treasure:
21 daggers (13 Sharif, 6 Dwarf, 2 Barlow), 18 silver shells of the undersea, chest of the capybara (Dwarf)

Player Characters
Barlow Bloodhand 48 + 4 = 52
Bashir ibn-Battuta 20 + 1 = 21
Sharif Bin Othman Al-Amn 43 + 2 = 45
Priest of P’tah 43 + 4 = 47
Dwarven Merc 63 + 6 = 69

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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