Al Maghrib (OD&D 1974) exploration campaign

Session 3 Treasure and Experience

Session 3
Negoiated settlement 25xp each Su monster reward with Abracus 10xp Sharif
Rumor mill 10xp each except Barlow
Into the wilds 10xp Barlow finding the trail 25xp Bashir (Pathof R)
Up a tree (3 Treemen 47xp/ 4 = 11.75) 11 xp each except Sharif
Discovered treasure 20xp Barlow (120 gold nuggets, camo Netting)
Rescue attempt (1st lvl Hunter saved 18xp / 2 = 9) 9 xp Bashir, Nha’al 25xp Barlow (potion)
Debt paid 25xp each Su monster reward with Abracus, 25xp each Su monster reward with Prentice 10xp Sharif
Along the river bank and cove 10xp each exploration, new plants, new fish, new scenic sights 10 xp Barlow (secret door) 50xp Bashir
Treasure: 20 gold nuggets each (4lbs) + 20 gold nuggets for the party pot, 3 dead su monsters (traded), scroll feather fall (used), potion of cure (Nha’al), scroll of cure (Nha’al), potion of cure from Session 2 (used), traded 3 claws, liver, head, and heart from Session 2

Player Characters
Barlow Bloodhand 161 + 16 = 177
Bashir ibn-Battuta 190 + 9 = 199
Sharif Bin Othman Al-Amn 115 + 5 = 120
Nha’al bin Suleman 115 + 11 = 126
Dwarven Merc 106 + 10 = 116

Totals:
Barlow Bloodhand 277 + 177 = 454
Bashir ibn-Battuta 262 + 199 = 461
Sharif Bin Othman Al-Amn 216 + 10 = 326
Nha’al bin Suleman 237 + 126 = 363
Dwarven Merc 190 + 116 = 306

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Session 2 Treasure and Experience

Session 2
Night watch (Giant constrictor snake (365xp / 7 = 52.1) 52 xp each
Welcome to the Jungle 25xp Bashir (Ferret), 10xp Barlow (tracking)
Yellow Chaos trap (4 goblinoids 53/ 5 = 10.6) 10xp each 25xp Dwarf (chest)
Treetop dungeon delve 5xp Bashir, Barlow
Yellow Chaos return (4 goblinoids 52/ 4= 13) 13 xp each minus Bashir
In town 10xp each rumors
Jungle Boogie (Su Su Sudeo 315xp / 4= 78.7) 78xp each minus Dwarf, 50xp Bashir (scroll, path of enlight) 25xp Barlow (scroll)
Last rites 10xp Nha’al
Treasure: Giant constrictor snake leather armor (Sharif) and boots (Barlow); Dead Falcon (Eli); Blowguns; 9 small gemstones (1sp each); Antivenom; Potion of Cure (Nha’al); Chest of Capybara (broken 5 more rats released but 4 were slain during the quest)

Player Characters
Barlow Bloodhand 205 + 20 = 225
Bashir ibn-Battuta 230 + 11 = 241
Sharif Bin Othman Al-Amn 163 + 8 = 171
Nha’al bin Suleman 173 + 17 = 190
Dwarven Merc 110 + 11 = 121

Totals:
Barlow Bloodhand 225 + 52 = 277
Bashir ibn-Battuta 241 + 21 = 262
Sharif Bin Othman Al-Amn 171 + 45 = 216
Nha’al bin Suleman 190 + 47 = 237
Dwarven Merc 121 + 69 = 190

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Session 1 Treasure and Experience

Session 1
All aboard – 10xp each for rumors
Precious water – ( 9 fishmen 82xp / 8 ) 10 xp each minus Bashir
A sea voyage 5xp Sharif and Priest for morale 5xp Barlow herbal tea and pungent
A drift at sea (1 drowned man 24xp / 5 ) 4 xp each minus Bashir
Rat pack (10 capybara 21xp / 5 ) 4 xp each minus Bashir 25xp Dwarf (chest magic), 5xp Barlow (rat tracks)
Land Ho! 10xp each for organizing, cataloging, hunting, building

Treasure:
21 daggers (13 Sharif, 6 Dwarf, 2 Barlow), 18 silver shells of the undersea, chest of the capybara (Dwarf)

Player Characters
Barlow Bloodhand 48 + 4 = 52
Bashir ibn-Battuta 20 + 1 = 21
Sharif Bin Othman Al-Amn 43 + 2 = 45
Priest of P’tah 43 + 4 = 47
Dwarven Merc 63 + 6 = 69

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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