Al Maghrib (OD&D 1974) exploration campaign

Session 6 Experience and Treasure

Session 6
Heal, rest, recouperate 10xp each rumors, 75xp Bashir (feather fall party members); 750xp Dwarf (treasure)
A mission from god, dwarf friend 10xp each; 25 xp Nha’al (tending elf) Zeffron and Mesto
The beaten path 10xp each rumors from Sandir 15xp Barlow (hunting)
Carbuncled (3 goblins 2 dead one fled plus a large carbuncle 3+3HD 678 / 4.5 = 150.6) 150xp ea 25xp ea heal 25xp Bashir (spell)
Gamblers anonymous 15xp Barlow 10xp Sharif 25xp Bashir (spell)
Mixed messages (Dwarf and Elf 258xp / 4.5 = 57.3) 57xp ea 25xp Nha’al (scroll)
Temple of the Goblin God (7 goblins and 2 traps 298 / 4 = 74.5) 74 xp ea; 30xp Nha’al (2 turns) 10xp Sharif (trap and lock)
Homeward bound 250xp ea for purifying goblin temple and returning; 258xp whole party ea (for establishing base camp, erecting temple, scouting area, and number of survivors)

Player Characters
Barlow Bloodhand 874 + 87 = 961
Bashir ibn-Battuta 969 + 48 = 1017
Sharif Bin Othman Al-Amn 864 + 43 = 907
Nha’al bin Suleman 924 + 92 = 1016
Dwarven Merc 1008 + 100 = 1108

Totals:
Barlow Bloodhand 985 + 961 = 1946
Bashir ibn-Battuta 1015 + 1017 = 2032
Sharif Bin Othman Al-Amn 800 + 907 = 1707 (Level Up)
Nha’al bin Suleman 907 + 1016 = 1923 (Level Up)
Dwarven Merc 504 + 1108 = 1512 (Level Up)

Treasure: 3 potions (used 1) 3 scrolls (used 1) used several of the magic arrows from previous sessions used all of the berries; recovered some poison darts from the goblins and 28 nuggets plus goblin ears; spent money on food
23 days past in this session

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Session 5 Experience and Treasure

Session 5
Dwarven work is never done – 100xp dwarf merc

The way back home – 5xp each path, workers, and trap
Village report 10xp each rumors
Bigger baggage 5xp Barlow (tracking); fire lizard (8hd 1265xp / 4.5 = 281.1) 281xp ea;
Swap meet 25xp Bashir (spell)
Shore leave Gnoll war party (184xp / 4.5 = 40.89) 40xp ea 25xp Nha’al (scroll)
Swim, swam, swum (3hd Baracuda 53xp / 4.5 = 11.78) 11 xp ea, 25xp Nha’al potion
Report 10xp ea

Player Characters
Barlow Bloodhand 362 + 36 = 398
Bashir ibn-Battuta 382 + 19 = 401
Sharif Bin Othman Al-Amn 357 + 17 = 374
Nha’al bin Suleman 407 + 40 = 447
Dwarven Merc 100 + 10 = 110

Totals:
Barlow Bloodhand 587 + 398 = 985
Bashir ibn-Battuta 614 + 401= 1015
Sharif Bin Othman Al-Amn 426 + 374 = 800
Nha’al bin Suleman 460 + 447 = 907
Dwarven Merc 394 + 110 = 504

The party “borrowed” some treasure and potions to accomplish part of their scouting/spy mission from the town treasury. They also recovered a nice leather hide from a very large red spiny scaled lizard made into armor.

16 days were spent in this session

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Session 4 Treasure and Experience

Session 4
Down by the river Took a little Walk Into the 15xp Barlow (fire trap disarmed)
Alarmed miners (8 goblins 98xp/ 4.5 = 21.78) 21 xp ea minus Dwarf merc
Secrets revealed 25xp Bashir
Passage below 5xp Barlow, Nha’al 25xp Nha’al potion
Chamber below 5xp Barlow ladder trap
Prisoners (25xp/ 3.5 = 7.1) 7 xp for Barlow, Bashir, Sharif
Magic mushroom meal 5xp ea minus Nha’al
Scrolled 25xp Dwarf merc, Bashir
The long way home (3 living rocks 285xp/ 4.5 = 63.3) 63 ea minus Dwarf merc
Mining his own business 50xp Dwarf merc
Treasure: Party 34 gold nuggets Dwarf more than that. 2.5 skins of holy water

Player Characters
Barlow Bloodhand 121 +12 =133
Bashir ibn-Battuta 146 + 7 = 153
Sharif Bin Othman Al-Amn 96 + 4 = 100
Nha’al bin Suleman 89 + 8 = 97
Dwarven Merc 80 + 8 = 88

Totals:
Barlow Bloodhand 454 + 133 = 587
Bashir ibn-Battuta 461 + 153 = 614
Sharif Bin Othman Al-Amn 326 + 100 = 426
Nha’al bin Suleman 363 + 97 = 460
Dwarven Merc 306 + 88 = 394

4 more days underground

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Session 3 Treasure and Experience

Session 3
Negoiated settlement 25xp each Su monster reward with Abracus 10xp Sharif
Rumor mill 10xp each except Barlow
Into the wilds 10xp Barlow finding the trail 25xp Bashir (Pathof R)
Up a tree (3 Treemen 47xp/ 4 = 11.75) 11 xp each except Sharif
Discovered treasure 20xp Barlow (120 gold nuggets, camo Netting)
Rescue attempt (1st lvl Hunter saved 18xp / 2 = 9) 9 xp Bashir, Nha’al 25xp Barlow (potion)
Debt paid 25xp each Su monster reward with Abracus, 25xp each Su monster reward with Prentice 10xp Sharif
Along the river bank and cove 10xp each exploration, new plants, new fish, new scenic sights 10 xp Barlow (secret door) 50xp Bashir
Treasure: 20 gold nuggets each (4lbs) + 20 gold nuggets for the party pot, 3 dead su monsters (traded), scroll feather fall (used), potion of cure (Nha’al), scroll of cure (Nha’al), potion of cure from Session 2 (used), traded 3 claws, liver, head, and heart from Session 2

Player Characters
Barlow Bloodhand 161 + 16 = 177
Bashir ibn-Battuta 190 + 9 = 199
Sharif Bin Othman Al-Amn 115 + 5 = 120
Nha’al bin Suleman 115 + 11 = 126
Dwarven Merc 106 + 10 = 116

Totals:
Barlow Bloodhand 277 + 177 = 454
Bashir ibn-Battuta 262 + 199 = 461
Sharif Bin Othman Al-Amn 216 + 10 = 326
Nha’al bin Suleman 237 + 126 = 363
Dwarven Merc 190 + 116 = 306

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Session 2 Treasure and Experience

Session 2
Night watch (Giant constrictor snake (365xp / 7 = 52.1) 52 xp each
Welcome to the Jungle 25xp Bashir (Ferret), 10xp Barlow (tracking)
Yellow Chaos trap (4 goblinoids 53/ 5 = 10.6) 10xp each 25xp Dwarf (chest)
Treetop dungeon delve 5xp Bashir, Barlow
Yellow Chaos return (4 goblinoids 52/ 4= 13) 13 xp each minus Bashir
In town 10xp each rumors
Jungle Boogie (Su Su Sudeo 315xp / 4= 78.7) 78xp each minus Dwarf, 50xp Bashir (scroll, path of enlight) 25xp Barlow (scroll)
Last rites 10xp Nha’al
Treasure: Giant constrictor snake leather armor (Sharif) and boots (Barlow); Dead Falcon (Eli); Blowguns; 9 small gemstones (1sp each); Antivenom; Potion of Cure (Nha’al); Chest of Capybara (broken 5 more rats released but 4 were slain during the quest)

Player Characters
Barlow Bloodhand 205 + 20 = 225
Bashir ibn-Battuta 230 + 11 = 241
Sharif Bin Othman Al-Amn 163 + 8 = 171
Nha’al bin Suleman 173 + 17 = 190
Dwarven Merc 110 + 11 = 121

Totals:
Barlow Bloodhand 225 + 52 = 277
Bashir ibn-Battuta 241 + 21 = 262
Sharif Bin Othman Al-Amn 171 + 45 = 216
Nha’al bin Suleman 190 + 47 = 237
Dwarven Merc 121 + 69 = 190

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Session 1 Treasure and Experience

Session 1
All aboard – 10xp each for rumors
Precious water – ( 9 fishmen 82xp / 8 ) 10 xp each minus Bashir
A sea voyage 5xp Sharif and Priest for morale 5xp Barlow herbal tea and pungent
A drift at sea (1 drowned man 24xp / 5 ) 4 xp each minus Bashir
Rat pack (10 capybara 21xp / 5 ) 4 xp each minus Bashir 25xp Dwarf (chest magic), 5xp Barlow (rat tracks)
Land Ho! 10xp each for organizing, cataloging, hunting, building

Treasure:
21 daggers (13 Sharif, 6 Dwarf, 2 Barlow), 18 silver shells of the undersea, chest of the capybara (Dwarf)

Player Characters
Barlow Bloodhand 48 + 4 = 52
Bashir ibn-Battuta 20 + 1 = 21
Sharif Bin Othman Al-Amn 43 + 2 = 45
Priest of P’tah 43 + 4 = 47
Dwarven Merc 63 + 6 = 69

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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