Al Maghrib (OD&D 1974) exploration campaign

Session 1 Treasure and Experience

Session 1
All aboard – 10xp each for rumors
Precious water – ( 9 fishmen 82xp / 8 ) 10 xp each minus Bashir
A sea voyage 5xp Sharif and Priest for morale 5xp Barlow herbal tea and pungent
A drift at sea (1 drowned man 24xp / 5 ) 4 xp each minus Bashir
Rat pack (10 capybara 21xp / 5 ) 4 xp each minus Bashir 25xp Dwarf (chest magic), 5xp Barlow (rat tracks)
Land Ho! 10xp each for organizing, cataloging, hunting, building

Treasure:
21 daggers (13 Sharif, 6 Dwarf, 2 Barlow), 18 silver shells of the undersea, chest of the capybara (Dwarf)

Player Characters
Barlow Bloodhand 48 + 4 = 52
Bashir ibn-Battuta 20 + 1 = 21
Sharif Bin Othman Al-Amn 43 + 2 = 45
Priest of P’tah 43 + 4 = 47
Dwarven Merc 63 + 6 = 69

Comments

Barlow has a copper ring of elf friend as a medallion around his neck

Session 1 Treasure and Experience
diaglo

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